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The end of the sun game
The end of the sun game




the end of the sun game

  • Amazing Technicolor Population: The Fire Clan have skin and hair of various odd colors, assuming that's even supposed to be skin and hair on them.
  • Though it's somewhat justified as they're a slightly different civilization from a distant corner of the world, and possibly not even human to boot.
  • Aerith and Bob: The antagonists, especially: you have Alex and Felix alongside Karst (the most normal of the others), Saturos, Menardi, and Agatio.
  • A complete playthrough of the first game will end with your party in the high 20s to low 30s, the second and third will end in the low to mid 40s, and there are no Psynergies to learn beyond level 54.
  • Absurdly High Level Cap: The level cap in each game is 99.
  • Here, it's only use is to acquire a djinni if you intend on entering Anemos Sanctum, which you're locked out of if you don't transfer data with the Force Gem
  • In addition to Lift, Force was used a lot in the first game for various reasons.
  • Similarly, Lift is used maybe once or twice to get into Magma Rock, which the first used quite a bit more.
  • the end of the sun game

    Most notable is Grind from the second game, which is almost never used after its first use to break the rock barriers that separate the oceans. Various psynergy powers are required to solve puzzles or remove barriers.Of course, in battle you can also deploy your Djinn for burst damage, Status Buffs, etc, and if you had enough unattached Djinn floating around, you could then use Summon Magic for extra beat-down.Of course, deploying Djinn removed them from your character, reducing their stats and even changing their class mid-battle, so there was a trade-off involved. Once you have them, you equip them to your characters, which alters their Character Class depending on how many Djinn of which element you gave them. There are a number of Djinn scattered throughout the gameworld (28 in the first game alone), and you Gotta Catch 'Em All. They, like the adepts who wield them, make up the different elements: Mercury for water and ice, Venus for the earth, plants and death, Mars for fire and magma, and Jupiter, for wind and lightning. The game's battle system revolves around the presence of Djinn, elemental manifestations of nature released from the Sol Sanctum, where the Golden Sun lies. Definitely worth a look for fans of the genre. See our Legendary Pokemon page for the location of each of them.The games, in addition to an enormous (if somewhat underdeveloped) cast of main characters, support characters, and recurring antagonists and villains, feature large, vibrant worlds, a deep character class system, superb music, clever Zelda-style puzzles, and some of the best graphics and sound to be found on the Game Boy Advance. You can also get Cosmog by performing some inter-dimensional travel. Don't forget Necrozma, which will only appear after you capture all of the Ultra Beasts, too. He won't give you his own partner, but he will give you another Type: Null that he rescued from the lab.Īs the Champion, you can now travel to each Tapu's individual shrine and summon them for a chance to capture them! Other Legendary Pokemon will also be available.

    the end of the sun game

    Go north to where you first saw the Ultra Beast Niheligo to find Gladion. While you're there, head to 2F Conservation Area. One of your tasks from the International Police actually brings you to Aether Paradise. See our Ultra Beasts guide for the locations of each of them. After collecting some data and proving yourself with a few battles against Anabel, they will task you will capturing the Ultra Beasts plaguing the land. A mysterious man, who turns out to be Looker of the International Police, will approach you if you leave your house after you beat the game.






    The end of the sun game